AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Simulation/Adventure iOS Games in Brazil
A closer look at the Q4 2020 performance of leading Simulation/Adventure games on the iOS platform in Brazil, highlighting key trends in downloads and user engagement.
In the fourth quarter of 2020, Brazil's iOS platform saw varying performances among the top Simulation/Adventure games. Sensor Tower data provides insights into their downloads, revenue, and weekly active users, offering an overview of the market dynamics.
PK XD: Fun, friends & games by Afterverse Games showcased a positive trend in revenue, peaking in mid-December with over $41K before dipping to around $19K at the year's end. Downloads echoed this pattern, with an increase leading up to over 20K in the week before Christmas. Weekly active users began at approximately 121K and saw a gradual decrease to around 107K.
Jam City's Harry Potter: Hogwarts Mystery experienced a mid-quarter revenue high of over $5K, which later settled at around the same figure by December's close. The game's downloads spiked to over 15K in early October, followed by a decline and a slight rebound to around 6K by the year's end. Active users remained fairly stable, starting at around 22K and ending the quarter with a slight decrease.
For Hollywood Story®: Fashion Star from nanobitsoftware.com, revenues saw highs and lows, peaking at $2.8K in early October and ending the quarter at about $1.7K. Downloads had a significant surge to over 3K in the last week of December, while weekly active users showed a decline throughout the quarter, beginning at 15K and rising to approximately 14K in the final week.
Glu Games LLC's Kim Kardashian: Hollywood had modest revenue figures, with an upward trend in late November reaching over $1.8K, but ended the quarter just below $800. Downloads remained low, with a slight peak in late October at nearly 2K. Active user numbers saw a decrease from around 4.4K to just over 4K.
Lastly, Animal Crossing: Pocket Camp by Nintendo Co., Ltd. showed a steady revenue in early October, with a noticeable dip in early December, recovering to $501 by the end of December. Downloads saw a peak of 965 in late October, with a notable increase to over 1.4K at the end of the quarter. The game's active users saw a decline from 3.8K to 2.6K, but experienced a rise to over 4K in the last week.
For more detailed insights and data on the performance of these games and others, Sensor Tower offers a comprehensive analysis of the app market.